Select search options

Results: 95

Quoridor

The aim of Quoridor is to reach the first to the other side of the board. The problem is that your opponent will put barriers to hinder your way. Do not worry, there is always a way out. But who will find the shortest route?

Published: 2013
Type: Intelligence, Board games, Ability - Skills
Platform: PC
Recommended age: All
Irudia

Duck Hunt

Duck Hunt is a conversion of 8 bit old classic Nintendo, where you have to shoot all the ducks that appear on the screen. The difference is instead of using the gun legendary Nintendo, we will use our own finger to hunt ducks. The game is very simple: go past rounds in which we will have to kill more and more ducks to make better score, until we lose. It's so simple.

Published: 2013
Type: Shot, Ability - Skills
Platform: Android
Recommended age: All

Franco cazavampiros

The goal is to eliminate as many potential enemies by jumping on them. Ah, and you must get out alive from this terrifying situation. If the enemy reaches the flag at the top of the screen and there is enough time, he will also lost.

Published: 2013
Type: Platform, Ability - Skills
Platform: PC
Recommended age: 12+
Irudia

Conga

The player controls a doll tha must lead with the arrow keys.  The player will move with the  rhythm of the music like in a conga, and if you touch another doll they join you and the the row will be longest.

Published: 2012
Type: Ability - Skills
Platform: PC
Recommended age: 12+
Irudia

Euskal Enchopper

Try to withstand flying as much as possible without hitting the Euskal dolls .

Published: 2012
Type: Ability - Skills
Platform: PC
Recommended age: All
Irudia

Marcianitos

The mission of the game is to accumulate points until the two ships are destroyed. The ships lose life when you collide with enemy ships. The bigger the enemy ship is, the more lives it lost. If you collide with color packages, your weapons will get better.  If a ship collides with an enemy ship, you lose the weapon. If you pick up a package, switch to that weapon.

Published: 2011
Type: Arcade, Ability - Skills
Platform: PC
Recommended age: All

Euskal Encounter olinpiadak

Game consists of three mini-games inspired by the activities carried out in the Euskal Encounter. Sack race: you should go from one side of the screen to the other. The momentum is measured by a bar with which the user must interact to progress as much as possible. CD throw: you must throw the CD before getting to the foul line and get farther than others. Hack-it: wins who achieves complete hack-it bar. To do that you have to press  repeatedly the buttons that will show on screen. Besides, there are two different game modes: single test, in which you can choose one of three different tes...

Published: 2011
Type: Ability - Skills
Platform: PC
Recommended age: All
Irudia

Xcube 3d

Each player received  colored cubes that he places  in the lower screen . Occasionally he also receive a detonator cube. Detonators cubes takes 10 seconds to activate from it is placed by the player. If the activate detonators  have another cube of the same color on the top, right, left or below side, it detonates. All other contiguos cube of the same color detonate too. Destroyed cubes are counted to be transferred to the contrary. Every time cubes are destroyed a timer starts working. If  more cubes are detonated before time runs,  the multiplier increases. The multi...

Published: 2011
Type: Puzzle, Ability - Skills
Platform: PC
Recommended age: All

Angry sceners

A game in which we have to launch Euskal Encounter’s mascot  against our evil enemies to get the necessary "FUAAA", to become the winner. We will use our skill with the fingers and the touch screen of the android’s device to calculate height and strength of the shot.

Published: 2011
Type: Platform, Ability - Skills
Platform: PC
Recommended age: All

Glorified asteroids

This was actually a stupid school project I had to do. A few late night sundays of coding, every two weeks for 1 month or so. I started working on a even more GLORIFIED version last week as it seems (stupid ass fucking lame) game coding is easier than democoding. Maybe just because I don't really care about the final product. Is slow because of the phisics. For some reason I had to do an o(N^N) hack... Anyway if you play it for more than 10 seconds it's a win I guess.

Published: 2010
Type: Ability - Skills
Platform: PC
Recommended age: 12+